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Introduction To Game Design & Programming in GameMaker Studio 2
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Название: Introduction To Game Design & Programming in GameMaker Studio 2
Автор: Ben Tyers
Издательство: Independently published
ISBN: 1795199539
Год: 2019
Страниц: 437
Язык: английский
Формат: epub, pdf (conv)
Размер: 15.5 MB

This mammoth 400 page book covers all the bases you need to start making your own games with GameMaker Studio 2. You don't need any prior experience of design or coding to learn how to make a computer games. This book guides you through all the steps. After finishing this book you will have the skills to start making your own games.

Over the last ten years or so I have written many books on game programming and have completed over two-hundred game projects. During that time I have learnt GML coding to a reasonable level, and have picked up many skills, tips and tricks and methology for making games in GameMaker & Game Maker Studio 2. The purpose of this book is to provide you with some of the knowledge that I have acquired. I make no claim that I’m the best coder or designer, but I do have a proficient understanding that I would like to instil on other budding game makers.

Unlike previous books of mine that focused mainly on the actual GML code, this book covers the full design progress, with some code thrown in. It focuses on:
• Starting With An Idea
• Initial Planning & Preparation
• Software 7 Financing
• Game Assets
• Refining Resources
• Beta Testing & Debugging
• Programming
• Final Testing
• Publishing
• Game Promotion
• Additional Considerations
• Summary
• +An Appendix Of Commonly Used GML Coding

I will be the first to admit that the process of making a game is dynamic and fluid, and as such may not follow the order above. This will change depending on your level on GML, whether you have made a similar game before, the genre, and the complexity of the game. That said, the above order is a great place to start.

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