Название: Building "Hidden Objects" Browser Games : Codeless Game Construction using Construct2 & Construct3 Автор: Stephen Gose Издательство: Leanpub Год: 2023-02-06 Страниц: 223 Язык: английский Формат: pdf (true), epub + Extras Размер: 82.7 MB
Quickly learn how to create 19 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 17+ Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.
This book is a “workshop guide” to Construct, and an intermediate-level guide to HTML5, CSS, WebSockets, efficient jаvascript programming fundamentals, and game design’s “best practices”. (see Appendix: “JS OLOO for Modern Game Development Method”) I assume you (the reader) already know some of these technologies. If not, then a few hours spent on W3Schools can quickly remedy any deficiency and earn valuable certifications. The workshop instructor’s packaged edition includes PowerPoint slides and lecture notes.
Discover how to create 19 "Seek and Find" online games using several methods from this "Code-less Game Design Workshop" course for the Hidden Objects Game Mechanics. When you finish this course, you will have a production pipeline to create as many different "Hidden Object" games as your imagination can dream of!
This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase the workshop book, instructor, or student packages. Each package has download examples, Construct2 and Construct3 source code, and abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes.
I will guide you in creating several "Game Display Mechanisms" that typically appear in all "Hidden Objects" games. You can combine these mechanisms for any chosen "Game Mechanics" -- although this book is exclusively about "Hidden Objects" games. By the end of this tutorial workshop, you should have a fully functional bespoke prototype using your own artwork assets. More importantly, you'll have a collection of source code "snippets" for further game production.
This extraordinarily comprehensive course will teach you how to:
Use both Construct versions 2 and 3. Create a "Hidden Object" game using three different construction methods. Generate games automatically from a collection of game prototypes (snippets). Take the "Hidden Objects Game Mechanics" and dynamically generate dozens of games!
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