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Категория: КНИГИ » ПРОГРАММИРОВАНИЕ
Game Hacking. Developing Autonomous Bots for Online Games
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Название: Game Hacking. Developing Autonomous Bots for Online Games
Автор: Nick Cano
Издательство: No Starch Press
Год: 2016
Формат: PDF
Размер: 10 Мб
Язык: английский / English

Wish your favorite PC game had a more informative heads up display? What if you could instantly collect all that loot from your latest epic battle? You don't need to be a sorcerer to transform a game you like into a game you love. Just make a bot to do the grunt work for you!


Категория: КНИГИ » ПРОГРАММИРОВАНИЕ
Principles of Programming & Coding
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Название: Principles of Programming & Coding
Автор: Donald R Franceschetti
Издательство: Salem Press
Год: 2018
Формат: PDF
Размер: 29 Мб
Язык: английский / English

This new volume makes sense of the jumble of techno-jargon and programming acronyms for high school and undergraduate students. More than 125 entries explain the fundamental concepts, popular languages, systems, and protocols that go into computer program


Категория: КНИГИ » ПРОГРАММИРОВАНИЕ
Ruby Programming
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Название: Ruby Programming
Автор: Jerry Lee Ford, Jr.
Издательство: Course Technology, Cengage Learning
Год: 2011
Формат: PDF
Для сайта: mirlib.ru
Страниц: 443
Размер: МБ
Язык: English

Ruby is a free and powerful programming language that can be used to develop programs to meet nearly any programming challenge, including scripting, application programming and Web development. This new text teaches Ruby programming through a lively hands-on approach and a focus on game development. Students begin by learning the fundamentals of computer programming and will move on to mastering the concepts and principles involved in Ruby programming.


Категория: КНИГИ » ПРОГРАММИРОВАНИЕ
Artificial Intelligence: 16th Russian Conference, RCAI 2018, Moscow, Russia, September 24-27, 2018, Proceedings
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Название: Artificial Intelligence: 16th Russian Conference, RCAI 2018, Moscow, Russia, September 24-27, 2018, Proceedings
Автор: Sergei O. Kuznetsov, Gennady S. Osipov
Издательство: Springer
Серия: Communications in Computer and Information Science
ISBN: 3030006166
Год: 2018
Страниц: 304
Язык: английский
Формат: pdf (true)
Размер: 27.5 MB

This book constitutes the proceedings of the 16th Russian Conference on Artificial Intelligence, RCAI 2018, Moscow, Russia, in September 2018.
The 22 full papers presented along with 4 short papers in this volume were carefully reviewed and selected from 75 submissions. The conference deals with a wide range of topics, including data mining and knowledge discovery, text mining, reasoning, decision making, natural language processing, vision, intelligent robotics, multi-agent systems, machine learning, ontology engineering.


Категория: КНИГИ » ПРОГРАММИРОВАНИЕ
Matlab Symbolic Math Toolbox User’s Guide
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Название: Matlab Symbolic Math Toolbox User’s Guide
Автор: MathWorks
Издательство: The MathWorks, Inc
Год: 2018
Страниц: 2164
Язык: английский
Формат: pdf (true)
Размер: 12.0 MB

Symbolic Math Toolbox provides functions for solving, plotting, and manipulating symbolic math equations. You can create, run, and share symbolic math code using the MATLAB Live Editor. The toolbox provides functions in common mathematical areas such as calculus, linear algebra, algebraic and ordinary differential equations, equation simplification, and equation manipulation.


Категория: КНИГИ » ПРОГРАММИРОВАНИЕ
Artificial intelligence: Problems and their solutions
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Название: Artificial intelligence: Problems and their solutions
Автор: Danny Kopec, Shweta Shetty
Издательство: Mercury Learning & Information
ISBN: 193854983X
Год: 2014
Страниц: 300
Язык: английский
Формат: epub, pdf (conv)
Размер: 10.7 MB

The goal of this book is to collect, classify, and study human and machine solutions to some classic problems that have frequently been posed in mathematics, computer science, and artificial intelligence (AI). Overall, we classify and view these problems as AI problems because of their particular characteristics: they are nontrivial, at least for humans; they involve logic; they may involve search and memory; solutions to these problems involve certain techniques, such as deduction, inference, solving subproblems, and pattern recognition, which are applicable and extendable to other problems; they are by and large well-known and have survived the test of time; some of these problems have been used as a testbed for AI problem-solving techniques—for example, The 15 Puzzle, Mastermind, The Knight’s Tour Problem, The Red Donkey Puzzle, and Cryptarithms; and they are amenable for studying human problem-solving activity. The long-term, higher goal of our work is the development of a theory for problem solving.


Категория: КНИГИ » ПРОГРАММИРОВАНИЕ
C# Programming: From Problem Analysis to Program Design, Third Edition
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Название: C# Programming: From Problem Analysis to Program Design, Third Edition
Автор: Barbara Doyle
Издательство: Course Technology, Cengage Learning
Год: 2011
Формат: PDF
Для сайта: mirlib.ru
Страниц: 1029
Размер: 55,6 МБ
Язык: English

C# Programming: From Problem Analysis to Program Design has been thoroughly revised for Visual Studio 2010. As in previous editions of the text Doyle introduces a variety of basic programming concepts, from data types and expressions to arrays and collections - all using C# as the programming language. Every chapter begins with an identification of objectives and ends with a case study solidifying concepts presented in the chapter.


Категория: КНИГИ » ПРОГРАММИРОВАНИЕ
Shaders for Game Programmers and Artists
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Название: Shaders for Game Programmers and Artists
Автор: Sebastien St-Laurent
Издательство: Thomson Course Technology
Год: 2004
Формат: PDF
Для сайта: mirlib.ru
Страниц: 513
Размер: 10,75 МБ
Язык: English

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes "Shaders for Game Programmers and Artists" a one-of-a-kind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle.


Категория: КНИГИ » ПРОГРАММИРОВАНИЕ
Building Maintainable Software, Java Edition
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Название: Building Maintainable Software, Java Edition
Автор: Joost Visser, Sylvan Rigal, Rob van der Leek, Pascal van Eck, Gijs Wijnholds
Издательство: O'Reilly Media
Год: 2016
Формат: PDF, EPUB
Размер: 28 Мб
Язык: английский / English

Have you ever felt frustrated working with someone else’s code? Difficult-to-maintain source code is a big problem in software development today, leading to costly delays and defects. Be part of the solution. With this practical book, you’ll learn 10 easy-to-follow guidelines for delivering Java software that’s easy to maintain and adapt. These guidelines have been derived from analyzing hundreds of real-world systems.


Категория: КНИГИ » ПРОГРАММИРОВАНИЕ
Beginning C for Arduino, 2nd Edition
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Название: Beginning C for Arduino, 2nd Edition
Автор: Jack Purdum
Издательство: Apress
Год: 2015
Формат: PDF
Размер: 13 Мб
Язык: английский

Beginning C for Arduino, Second Edition is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. Updated with new projects and new boards, this book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers.