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Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designe
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Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance DesigneНазвание: Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer
Автор: Henry Kelly
Издательство: CRC Press
Год: 2022
Страниц: 195
Язык: английский
Формат: pdf (true)
Размер: 28.4 MB

This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box.

Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer.

Substance Designer is a node-based, non-destructive application used for creating materials within the cinema and game industry. This node-based, non-destructive approach allows for easy adaption and alterations to materials, which in turn gives the creator the ability to allow for alterations between clients/studio higher-ups.

It also gives you the ability to view any created materials in real time, rendering visuals with environment global illumination and bounce lighting. Overall, it is one of the industry’s strongest tools and is a must for any artist who applies to gain employment in the industry these days.

This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry.

Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.

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